

Īlt is now used instead of ⇧ Shift to access debug mode in the world creation menu. Options are disabled when creating the world, and the only game mode you can get upon world creation is Spectator Mode.īlock states now generate in a square pattern rather than in an infinite repeating grid.īlock entity graphics are now regenerated (and set to default), when the block is hit.ĭoor and trapdoor hitboxes are now consistent with their state.īlocks in the debug world have been changed to be breakable and interactable with, unlike previously where they would regenerate and the world would not be able to be modified. Using a music disc on an empty jukebox does not change its block state but still plays the music normally.īlock entity graphics would disappear when a block is hit, door and trapdoor hitboxes were inconsistent with their state, and not all interfaces were accessible.ĭifferent block states are used instead of metadata.Using fence gates, comparators, deactivated buttons, levers, deactivated pressure plates, doors, or trapdoors does not move or change the block, but the sound still plays.Any summoned falling_block entities drops as an item when it hits another block, rather than converting itself to a block.Warning: If that block is a repeater or a comparator, it drops an infinite amount of itself, likely crashing the game.

Using a comparator in subtract mode causes the block in the direction opposite its facing property to drop as an item.Flying through a pressure plate with powered stated false, or a weighted pressure plate with power state 0, causes it to produce the pressure plate clicking sound every tick it is pressed.Cauldrons clean leather armor and banners, but cannot be filled by buckets.If the player empties the bucket, the lava or water blocks turn invisible. Water and lava cannot be removed by buckets, but still fills an empty bucket in Survival mode.These unique properties of debug mode can cause certain blocks to behave in unexpected ways, though due to the arrangement of blocks next to one another, not all may be seen in every version: Although a block's state cannot change, its block entity data can change, either through normal player interaction or with the use of the / data command. It is impossible to change, place or remove any block, even by the game itself.Ĭhunk's chunk tick (including random ticks) does not execute.Īny block whose interactions do not change its block state can still be used (including chests, beds, cake, etc.). In the vanilla End, the ender dragon and its end crystals still spawn, although the dragon cannot break or interact with blocks. The chunk rendering may not update by itself in these dimensions, resulting in the need to right-click a block to render a new chunk. In this state, all the dimensions are forced to use the "debug" generator. The sky, light level and other properties remain appropriate to the dimension. If a Nether portal or End portal is used, or teleported using / execute, the player enter other dimensions. If the Overworld uses the "debug" generator, the world goes into the debug world state. Other than the barrier floor, the remainder of the map is empty.ĭebug mode can refer to a state of the world. Ī barrier floor at y=60 also spawns, extending past the grid in all directions to the world boundary. The block grid changes its size according to the number of blocks and block states available, roughly resembling a square (as of 1.14.2, 213 in width and 211 eastward), occupying the +X,+Z (southeast) quadrant. They are sorted in a grid spread across an altitude of y=70. East is up.Įvery block state generates only once. Therefore, this mode is useful not only to Mojang developers, but also to creators of resource packs and mods. The world updates automatically to include any new registered block IDs that are added. The minecraft:debug generator contains all blocks, in all of their existing block states, organized in a single world. The game rule doDaylightCycle is forced to false, while other game rules are forced to default value. The game mode is set to Spectator, and the difficulty is locked on peaceful, and cheats are enabled. Upon selecting debug mode, the "Bonus Chest", "Generate Structures", "Allow Cheats" and "Data Pack" options are removed from the menu. Debug mode is the world type directly after Single Biome, and just before default preset. To select the debug mode, hold the Alt key while clicking the "World Type" button in the world creation menu. Debug mode selected note that all of the other world settings are unavailable.
